Hearts Of Iron 4 1.5.1 Patch Download

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Hearts Of Iron 4 1.5.1 Patch Download Rating: 3,5/5 9815 votes

This means that until then, the default patch will continue to be 1.9.0, while 1.9.1 is opt-in through the Steam Beta's tab in the library. How to Download the 1.9.1 Beta 1. Right-click on Hearts of Iron IV in your Steam Library, and left-click the 'properties' option in the dialog box. Download Patch 1.06c. More Hearts of Iron Mods. English only - works with all versions of HoI. File name Downloads Added; hoi1.06c.exe: 102: 7 Apr 2004: Download.

Mods for Hearts of Iron 4 1.8.1. Download top mods for HoI 4 version 1.8.1. Game- Downloadlinkhttps://mega.nz/#!KwQgGajJ!WqXuHTZ3jiWdXelOrNRS5xVKqdM. South Park Fractured But Whole Pc Patch Download Skidrow Hearts Of Iron Iv 1.5.1 Patch Download Sono Hanabira Ni Kuchizuke Wo Tenshi Tachi No Yakusoku English Patch Download Digitech Rp355 Patch Download Fable Anniversary Pc Patch Download Grand Theft Auto V 1.41 Patch Download Fear Framerate Patch Download.

1.5 Main article: Patch 1.5 1.5.1. 1.5.1 is a hotfix which was released on 2018-03-15 with the checksum dbb6. AI 'Desperate AI' improvements, ai know does not switch escape provinces as long as last one valid and fixed a case where it can try to escape a province that is also desperate.

Hearts of Iron 4 Update 1.9.3 Patch Notes

According to the official patch notes, the new update included brings various bug fixes and gameplay changes. Apart from this, the most recent patch also has various stability and performance improvements.

Lately, a large update premiered with various bug fixes. Regrettably, since the last upgrade, many gamers were experiencing a number of problems when trying to perform with.

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Read more information here.

What is new at Hearts of Iron IV update 1.9.3 Patch Notes (June 4, 2020)? Balance

  • Decreased suppression value of SP-Art battalions.
  • Decreased suppression worth of SP-AA battalions.
  • Decreased suppression worth of SP-AT battalions.
  • Decreased research price on destroyer hulls.
  • Decreased research cost on thickness charge technology.
  • Increased research cost on 1940 and 1944 submarine hulls.
  • Increased research cost on torpedo module updates.
  • Reduced research price of naval munitions upgrades for heavy and light guns.
  • Decreased research cost of armor strategies.
  • Improved the cost of first radar technology, reduced cost on all other radar techs.
  • Reduced IC cost of all ship heavy batteries.
  • Increased damage of all heavy ship batteries.
  • Increased piercing of medium boat batteries.
  • Improved damage of medium ship batteries.
  • Carrier planes no longer take place coverage penalties in their targeted/ground assignments.
  • Increased carrier hull surface detection base in 20 to 26.
  • Added a cooldown timer following naval transfers are engaged in sea and escape to avoid stun-locking issues with many smallish fleets. The cooldown depends on the screening efficacy of the defenders so a defended convoy will get a longer cooldown the greater defended it’s.
  • Added an extra speed boost to convoys escape speed once screened.
  • Powerful carrier plane advantage in naval battle now gives penalties to positioning for the other side.
  • Increased air-to-air harm variable in carrier battles from 5 to 6.
  • Increase air assault targeting grading for carriers to make them likely targets for different carriers.
  • Increased naval strike penalty from 10% to 20% in heavy rain.
  • Reduced carrier traffic penalty from 100% to 80% in heavy rain.
  • Reduce heavy gun target signature from 90 to 80 and enhanced light gun goal signature from 40 to 45 to create heavy guns a bit more versatile and light guns somewhat slower at choosing off screens.
  • Patrol convoy raiding and convoy escort missions now rely on local navy place for air superiority rather than ordinary of air zones to stop high air superiority at a zone out of rescue the ships from spotting in another.

Stability & Performance

  • Fixed OOS related to requesting an operative to resume their mission after the surgery they are assigned to completes.
  • Fixed OOS linked to technologies not being properly reset between matches.
  • Fixed OOS triggered by a country requesting labor following a civil war.
  • Fixed a ctd that happens when a non-existing capitulated state checks for uncapitulation.

Modding

  • Additional play_song and scoped_play_song effects.
  • Additional on_war_relation_added on action (extent is attacker, from is defender).
  • Made targeting weights for air-to-ship in naval battle moddable.

Bugfix

  • Upgraded the forum link in main menu to coincide with the forum.
  • Bulgaria will no longer begin with Adaptive Navy focus completed in 1939.

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Hearts of Iron v1.05 Patch

This patch for the WWII themed RTS title offeres a number of gameplay tweaks and fixes. See details in more information.

Gameplay tweaks

* Naval Combat

- Changed transports sea and air defence to zero.

- Transport ships can no longer shoot back.

- In Naval Combat, escorts are more often killed before transports now.

- Tweaked naval targetting algoritms.

- There are now command limits for air and naval combat too. No more 200 ship stacks :)

- Planes should now scramble automatically from carriers when they engage in combat, to join in bombarding.

- When fog of war is off, enemy fleets are now also visible on the map, although detection still works as normal.

* Paratroopers

- Multiplied transport plane cost by 5 (a division needed around 1000 planes in order to be transported!)

- Raised cost and supplyconsumption of paratroopers significantly.

- Can no longer drop paratroopers if the transport planes are not fully organised.

- Loading paratroopers now makes the transport planes completely unorganised.

* Technology and Units Stats

- Tech trees have been revised extensively, implementing alot more prerequisites, so it is no longer possible to tech-rush.

- Reworked Tactical value for the later model Tactical Bombers

- Mechanized troops are now available alot later with Mechanized HQ's. This is historical. First full mechanized divisions were not fielded before 1941 anyway.

- Reworked ICcost*Duration of constructing fighters, they should now be faster to build and cheaper than bombers.

- Reworked costs and durations of all plane types

- Reworked panzer costs and durations. They should now be more historically linked with their type.

- Added one default softattack point to marines, as well as higher default organisation (35 ~ 30). Higher speed too. It should compensate now for their longer build period and higher cost. Before, there was no point in building marines as infantry was better anyway.

- Added a higher defense value and a higher movement value to bergsjaeger.

* Misc

- There is now a dissent penalty for not producing too little supplies when a nation is out of stockpiles.

- You should no longer be out of oil or supplies suddenly in allied territory extending from an allies homearea.

- Landunits moving (not retreating) will now lose about 1% of organisation each day.

- The leave alliance diplomatic action now causes the standard 7 day diplomatic delay

- Unit leader names are now shown in the unit rollovers (except at the lowest intelligence level for foreign units).

- Province rollovers now display the correct owner and controller

- Military access is now always automatically cancelled for countries that end up at war with each other.

- Reduced the english convoy transports daily-increases.

- Increased US Consumer Goods Demand.

- Flying Bomb and Flying Rocket are no longer influenced by bad weather

- Advanced types of Nuclear Bombs now deactivate less advanced type.

* Mod Support

- Fixed alot of reported problems with mod-dir.

- Scenario editor updated to conform to new data formats.

- The event commands 'set_leader_skill' and 'set_leader_loyalty' should no longer cause CTDs if the leader has been slept.

- The event command 'addcore' should no longer cause problems when adding a province that is already a national province of a country.

- Removed the following defunct event commands:

+ reveal_leader_loyalty

+ reveal_minister_loyalty

+ detect_units

+ minister_loyalty

+ leader

+ wake_leader

- More feedback should now be given to modders on serious errors in their files.

* General Bugfixes

- Fixed a CTD that occured shortly after the last member of the last opposing alliance was annexed.

- DI now used correctly for military access diplomatic actions.

- DI now used correctly for the leave alliance diplomatic action.

- Changed country.csv and renamed existing sprites to make sure USA and France and others have tanks that change sprites. Same for fighters. No more bi-planes all around.

- Mirrored the vertical Polish flag. According to flag laws, when vertical, the Polish flag should have white on the left and red on the right

- Fixed a problem with the US goverment for the 39 and 41 scenarios. Roosevelt's HoS ID was used for his HoG position as well, causing problems upon reload

- Fixed an ID problem in the Japanese Minister file which caused the 1937 Elections sometimes not to show up. Also fixed another less notable ID error in that file.

- Fixed lots of ID errors in the Republican Spain minister file which could cause crashes.

- Fixed a minor error in the Australian 1939 setup that caused the 2nd Cavalry Division to be indestructible

- Added correct AI references to all countries that had none specified in all scenarios.

- Removed the coastal fort in Ilagan (Phillipines). It had no sense since there wasn't a beach either. It was quite a rocky coast anyways.

- Renumbered lots of ID's for all minister files to fix all possible conflicts.

- Fixed a small bug which made org recover quicker at higher difficulty for the player.

- Fixed another ctd with province control changes.

AI Fixes

- Improved AI handling of dissent.

- Improved AI for setting sliders.

- AI strategic redeployment threshold raised

- AI should now be better at building up forces on the border prior to declaring war.

- AI is now handling naval stacks a little bit better.

- AI will now attempt to retreat with his navies if the odds are against him.

- AI will no longer sign peace immediately when protecting their sphere of interest.

- Japan should now be more wanting to invade the Phillipines, Indonesian archipel and the Pacific Islands. Might even attempt entries into Burma and other territories

- USA should now be more active in the Pacific and Europe

- United Kingdom should now go all the way in North Africa and will also attempt invasions in Southern Italy and Normandy

- Killed a bug that caused the French to build forts along the Belgian border again

- Changed German buildpreferences so that they build some strategic bombers. This to encourage a Battle of Britain

- Changed build preferences for most major countries to make for a more historical force distribution

- Changed garrisoning priorities for USSR. It will no longer put troops on the borders with Tannu Tuva and Mongolia. Emphasis on Japan is also lower.

- Changed garrisoning priorities for Japan. They will now put more troops on their islands, next to USA. Lower emphasis on the USSR. Higher emphasis on China and the Philipines

- UK and USA should build a tad bit less planes now

- Germany now has an invasion header added to its AI's to make the execution of an invasion in Crete and Norway much more likely

- UK AI should now keep more troops on their home islands

- Italian AI should now defend Northern Africa a little better

- Italian AI should now ignore garrisoning borders with fellow Axis powers

- Major players in the war should now research doctrines more

- Nationalist China should now focus more on land doctrine too

- Venezuela and the Czech Republic now have an own AI file

- Germany should now hopefully invade and garrison North Africa, Corsica, Crete, Norway and Italy a bit more

- Reduced the influencing lists for quite some majors

- USSR AI now uses reserve_prop parameters which causes them to defend in depth and keep more reserves

- USSR AI now ignores some more borders and garrisons more likely borders again

Scenarios and Events

- Updated the country specific model names, and extended the amount.

- Added new graphics for ITA, JAP, USA and UK.

- Added a few more historical flags. /samsung-sgh-a777-unlock-code-free.html.

- Added several thousand new pictures.

- Updated minister files.

- Updated leader files.

- New minister & leader files for country's that had none.

- Revised techs and oob for GER, ITA, UK, USA, JAP, FRA, MAN and POL in all scenarios ( no POL in 41 of course )

- Updated models.csv.

- Added some missing event triggers and faulty commands.

- Removed the event triggers from the UK guarantee to Poland. a historical 'road to war' should now be much more likely

- Collaborating french leaders will now be 'slept' via event in all scenarios. Vichy has its own leaderfile

- Collaborating Romanian and Hungarian leaders will now defect to Germany in the Anschluss event and be slept in their national leaderfiles then.

- Austrian leaders that served in the German Army will be awaken in the German leaderfile after the Anschluss has occured.

- Updated and fixed UK, Dutch, Japanese, Italian, French, German and USA convoy files for all scenarios.

- Fixed a unit placement error for the USA in 1941 scenario where the Mobile Force was actually in Panama instead of Mobile

- Fixed the naming error that caused a Lend-Lease Event not to show any text

Hearts Of Iron 4 1.5.1 Patch Download Pc

- Alot of German doctrines removed from the 1936 setup. Germany now gains its doctrines through some of the pre-war events. This in an attempt to stop early, a-historical succesful German moves. They will switch to their normal build AI in the Münich Event.

- Gave a few major nations extra transports and escorts in their scenario setups

- Gave rudimentary techs to Iraq, Mongolia and Sinkiang in all scenarios. Same for Communist China in 1941 and Liberia in 1939 and 1941

- Added some AI_event to automatically create convoys between Canada-UK, UK-USSR and USA-UK when the war is on

- Added some minor national claims to some countries

Hearts Of Iron 4 1.5.1 Patch Download Torrent

- Republican Spanish leaders and ministers that defected to the Nationalists in the Civil War are now slept in the Civil War event series

Hearts Of Iron 4 Console Commands

- IC in Cape Town was lowered and raised in Johannesburg.

- In case of Romanian refusal of the Vienna Diktat, the command now carrier a leave_alliance command for Romania as well to prevent it DOW'in the Axis if it's Axis already

- Revised alot of unitnames.

- Added minor oil reserves in North Vietnam

- Changed troop X and Y coordinates for Georgetown (GUY) so that the troops don't show up in Paramaribo anymore

- Changed city X and Y coordinates for Prince Rupert so that the coal reserves there don't show up all the way in Vancouver anymore

Hearts Of Iron 4 1.5.1 Patch Download Pc

- Updated the artillery, naval doctrine and land_doctrine techs in favour of the 'special' infantry units.

- Done alot more map changes, mainly terrain. Astrakhan region is now marshy (lots of swamps there), some mountain regions were made hilly, Nederösterreich is now clear, etc etc.

- Event Major Worker Strike (ID 1008) should now no longer lower IC permantently. It was a little too severe. Supplies are distracted instead

- Romanian Oil events are now more severe. Germany now gets 15000 oil in each event

- The oil that goes round in the Molotov-Ribbentrop pact is now higher: 30000 units

- Germany is now no longer able to dishonor the Molotov-Ribbentrop Pact after it has been forged. They really weren't in the position to do that back then.

- Vichy now also gets claims on Lebanon and Syria

- There is now an AI_Event that makes Nationalist China join the Allies when they are at war with Japan and Japan has DOW'ed the USA

- Lend-Lease Events from USA to USSR now only trigger if the provinces affected by the event are not in Axis control

- Added AI events to make the Dutch and Belgians move their capitals to the colonies when nearly annexed

- Added an AI choise event to make Germany DOW Denmark sooner

- Brazil now has 150mm+ Battleship tech in all scenario to correspond with their OOB

- Iraq, Mongolia and Saudi Arabia now have basic techs in all scenarios

- Japanese Mechanized divisions are edited to Motorized divisions. Halftracks were extremely rare in the IJA

- Major Seapowers now have naval supply techs 6009 6010 6011 13103 13104 in all scenarios

- Liberia is now a puppet of the USA in all scenarios. USA controlled the Liberian rubber industry during HOI timeframe and it prevents the Axis exploit of conquering Liberia for the rubber.

- Anomalities regarding province ownership in North Africa (1941 scenario) are now gone. Italy and UK now control and own the correct provinces. No more double owned

- Nationalist China has now extra techs in each scenario and rightfully so. They were ahistorically weak before

- Coastal Forts removed from the Phillipine islands

- Czechoslovakia now has larger resource stockpiles. This to allow them to support their industry without giving the Germans an edge

- Nations are now given resource stockpiles in 1941

- In 1941 Vichy now also has claims on Syria and Lebanon

- Argentina now has claims on the Falklands in all scenarios

Hearts

- Belfast now has claims on Belfast in all scenarios

- Japan now has the 400mm+ Battleship Gun researched in 1936 in order to make research of the Yamato Class possible

- Coastal forts removed in Singapore, Bergen and Trondheim. Only a small measure and it helps the AI alot

- Added transports to most major war participants in all scenarios

- There are now steel convoys running from Norway to Germany in 1936 and 1939. Steel is deducted from Germany mainland

- Corrected the faulty German OOB's in 1939 and 1941

- Added some IC to the 1939 Soviet file that normally is added through events.

- Pacific islands have been given VP points to encourage a more historical Pacific campaign

- VP points on the Aleutians removed (come on :

- Basrah and Kuwait now have beaches